Anime art styles

One of the many things that makes anime stand out among other forms of media is the sheer variety of art styles that exist within the medium. From the sharp lines of shonen and fluffiness of shojo, to the dark hues of sci-fi and the brightness of moe, anime entails an amazing variety of character designs and artistic elements to match anyone’s tastes. So what have I found about my tastes in terms of anime art styles…

I’m sure some of you have seen the below image on Wikipedia’s entry about anime, providing an example of the many different designs – and together with that, themes – that anime can have.

Astrogation’s post discusses more designs and is actually what inspired me to write this post. In the past eleven years that I’ve been an anime fan and have viewed a variety of series from a variety of genres with a variety of art styles, I’ve come to the conclusion that art style can be a factor for whether I’ll watch or enjoy an anime or not, but it’s not a major one.

What I mean by this is that I’m willing to watch an anime with an art style I’m not particularly fond of if I like other things about it, such as the story and characters. For example, the character designs for Death Note, Wolf’s Rain, or even One Piece aren’t my favorites, but I love everything else about these shows, enough for them to be among my top favorite anime of all. If I don’t know anything about an anime other than seeing a picture (and maybe a very vague summary), whether I like the art style or not will be a big deciding factor. But the more I know about a series, the less important the art/character designs become. Still, art style can be a big factor in how much I like an anime. For example, if I love the plot and characters and art style, that could boost the anime even higher in my rankings than with just the former two. If I don’t really like the plot and/or characters but love the art, I still might be able to enjoy the series depending on how extreme my feelings are for each element. However, if I like the story/characters but don’t like the art, I could still like and respect the anime but it probably wouldn’t become a huge favorite. It really depends on how strong my distaste for the art is versus how much I love other things about it. But I think there’s been very few, if any, anime where I feel the art is so hideous I won’t watch it no matter what. Likewise, it’s rare for me to want to watch an anime purely for art style while disliking everything else about it.

So now that I’ve discussed how important art style is in determining my enjoyment of anime, what art styles to I particularly like and dislike? As I mentioned, it’s very rare for me to downright hate any anime art style. I’m open to art as an expressive medium, even if it goes along with commercialism like anime does. And with that comes accepting a variety of styles and appreciating how the styles work together with the plot execution and characters to convey the respective story. With that said, character design is probably the most important thing to me in terms of an anime’s art, since characters more often than not are the main crux of the titles, what we’re looking at most often, and what makes us get so attached to anime. So if I had to pick anime character designs I’m not too fond of, it would be when they look too “realistic” and not “anime enough,” almost to the point where I might as well be looking at real actors/actresses than anime characters. An example of this style would be in Satoshi Kon’s works.


Characters from Satoshi Kon’s Paranoia Agent

Not liking this art style doesn’t mean I won’t like the anime itself, especially in the case of Satoshi Kon where story and characters are great. I just won’t get as attached to them as I would if I loved the character designs. I’ve found that when anime tries to make its characters look too much like real people, they end up looking a bit ugly to me. Again, it doesn’t deter me from enjoying the anime, I just don’t get incredibly into it. Noir and Cowboy Bebop also have this type of character design, but the reason I like them better is because the main characters (the Noir girls and Bebop crew) are very anime-style even though minor/side/guest characters aren’t. So as long as the main characters we see the most of and are rooting for look good, I won’t have a problem ;)

Which leads to the type of anime character design that’s my favorite. I’ll start off by saying that one reason Kyoto Animation is my favorite studio is because most of their shows have the type of art I love in anime. Basically it’s a mix of realism and detail together with the standard anime character look (big eyes, detailed hair and clothes, etc.,). In KyoAni shows like Haruhi and Clannad, lots of detail is given to how the characters “exist” – the clothes they where each day, every strand of hair that moves, every tint of blush in their cheeks, tears in their eyes, sweat on their face (not the cartoony anime sweat drops), puffs of smoke above their mouths when it’s winter – but despite this lush realism, they still have the large, expressive-eyed anime look we know and love (I could go on about how KyoAni are masters of atmosphere and promo art but that’s a post for another day). So I guess my favorite type of anime art style would be when the characters are animated realistically but still look like anime characters…in a way, what I love is when the characters are designed as “cartoon individuals” rather than “cartoon characters” if that makes sense. Besides KyoAni, I also love the character designs for OreImou, Shakugan no Shana, Angel Beats!, and CLAMP works to name a few.


From the Haruhi 2010 calendar – KyoAni art at its finest~

To conclude, although I have anime art styles that I like and dislike, I like more of them than not and am open to watching all kinds. Not liking an art style could deter how much I’ll grow to love a title but it won’t necessarily hinder my appreciation of it. I am a sucker for art I love though and could grow to love even a mediocre anime if I love the art style. Such a variety of styles is one of many things that make anime so great ^^

29 Comments… read them or add your own.

  1. Inushinde says:

    Shiki has one of my absolute favorite art styles, simply because it’s so bizarre when in context with the subject matter. I may gripe on about the hair defying physics and biology at the same time, or the eyes looking way too evil in general, but that’s part of its charm. Even the rare lapse into cartoonish deformation early on serves it well in the long run.
    Coming in a close second would probably be the more subdued style of Natsume Yuujinchou, because of how relaxing and peaceful it is.

  2. Artemis says:

    What did you think of Gankutsuou: The Count of Monte Cristo in terms of art style? I confess that every time someone strikes up a conversation about anime and art style, my mind immediately jumps to Gankutsuou just because the art work is so striking – yet even though it’s so experimental and in a way avant-garde, there’s still the trademark anime stamp all over it, like the whole large-eye thing.

    • Yumeka says:

      I haven’t watched Gankutsuou but I have seen images/clips from it and the art does look very nice. It’s been on my “plan to watch” list for a while so I’ll definitely keep the art in mind when I get to watching it.

  3. Kal says:

    I love anime with lots of detail. Where they pay attention to little details in animation. As you mentioned, hair that moves, different shades and reflections in the eyes. I have to agree with Kyoto Animation. One of the things I love, is the backgrounds. Anime characters have to look like anime characters, but the backdrops can look as realistic as they want, and they will look good. So I love how the schools and classrooms look realistic, the little details that make it look more real (trashcans, chairs, curtains), etc. I pay a lot of attention to that, and it makes the anime look so much better. Anime-realistic I guess? As weird as that sounds.

    Even comparing Gundam 00 to Clannad for example (comparing quality, not plots or anything else). Gundam 00 looks good, but Clannad backdrops look much better, the characters look much sharper, the big anime eyes have much more detail, etc.

    So I like styles that have a lots of detail. I have no problem with anime with less detail, but it can really help a lot in my immersion when they go the extra mile, and put a mop, some lockers, umbrellas, etc, that adds to the atmosphere as well.

    • Yumeka says:

      Yes, the amount of detail KyoAni put into their characters and backgrounds really says a lot about how much they care about their work and how we’re supposed to connect with what we’re seeing. By making the characters look like anime characters while making everything else very realistic and detailed down to background characters moving and puffs of smoke when characters are talking during winter, just creates a great effect. Basically, detail in the animation is important to me too =)

  4. Relic says:

    Each style should suit what it is portraying or representing, in regards to the type of story it’s telling or HOW it is being told. I don’t really have a preference and I honestly don’t know what I want to see, I want the people behind the anime project to figure that out for me lol. If it is polished to the point 5cm/second was, then it is just as good and the pinnacle of its type, so a “different not better” kind of ideology. The anime…”ANIME” look, like 1980′s-1990′s where characters look EXACTLY the same does make me hesitate though(even so I’ll watch it if it’s intriguing). Basically, look good in regards to what ever style your using.

    • Yumeka says:

      A good point that I tend to agree with. Even though I have my preferences in art styles as I discussed in the post, I’m really not fussy with art and care more about how the art helps convey the anime’s themes and story than whether it looks perfect for my taste.

  5. Akasen says:

    I always looked at the art style of anime and manga and concluded that there are some main categories of manga. To me, these would be Shounen, Shoujou, and “derivative”. Shounen and Shoujou are self explanatory in that one can assume that the art has something about it that is similar with manga of that category. It usually comes down to a similarity of how characters and objects in those mediums are drawn. I usually like to apply this to Shoujou though as to me it seems that many of the mangas don’t really branch branch to far in their art where Shounen artists will share similarities in art but will have major differences in how their art is executed. Either two artists are similar but drastically different or the art seems to be like it was taught by the same exact teacher.

    It is hard to really explain these categories as they are actually quite broad. The names obviously are derived from the demographic but one cannot say that I am really wrong in this assumption in a way. While it is true that Shoujou manga and anime will have variation, generally the art consists of very lightly drawn lines and an extremely similar character design. Granted though, my opinion is derived mostly from scanlations (lightly drawn lines or bad cleaning?) and I don’t really read a whole lot of Shoujou works (everyone has the same art style or just a simple glance?), it does seem to me to be true.

    Shounen work is thus a beast to behold. It is actually hard to really pinpoint Shounen art as it can be said to be nearly everywhere. But the main basis for my observation are works such as Bleach, Naruto, One Piece, Fairy Tail, and so forth. It also could be said that the art is influenced by the story. An example is Bakuman which is illustrated by Takeshi Obata of Death Note. Indeed, Bakuman seems to be more similar in kin to things such as Naruto and Bleach and yet Death Note seems to be on a whole different plane of existence both in art and story. If we were to look at other titles such as Detective Conan, Dragon Ball, One Piece and the such we would find a very different art from all the others. Detective Conan is especially a good example since it is a long running manga from 1994 and yet it still holds the same art of a previous era. It is quite the topic to behold really as the general art of all anime and manga has changed over the past 66 or so years.

    But then there is that odd category I mentioned, “derivative”. What is this you might ask? In this category, which is in dire need of a better name, are artists whose art seem to be different from the norm in some way. This category is mainly for specific artists such as Rumiko Takahashi, Akira Toriyama, Kouta Hirano, Yuna Kagesaki, Masakazu Katsura, and many more who can be said to have created their own individual art. When looking at these works, it can be said that the artist may have had an influence from somewhere but over time one can say that these artists may have mastered their art and have created something that can be recognized as their work.

    “Derivative” is still but an odd category that I put things under as it can even include works from the demographics of Shounen and Shoujou. Thinking about it now, you could further put weekly and monthly releases as a factor into everything as well. Given the time frames, a monthly manga allows an artist a major amount of time to refine his art and story.

    It is quite odd that I have spoken quite heavily on manga rather than anime when discussing art but that simply is how it is. It is sort of hard to study a studios work when they work on a gritty, dark anime one year and then a colorful, very upbeat the next. But then again, I did note previously that that story and plot of a manga can have a very drastic effect on the art employed in a series. The animated format, or even the drawn format for that matter, tends to rely heavily on art to help emphasize story, mood, and genre. With studios though, they usually pump out animations faster than a mangaka will ever draw a series. They’ll be working on a school drama one part of the year and then they start working on a psychological anime the next.

    Now, do I have an art style I like or dislike? Not really. I usually enjoy all art of these mediums. While yes, the art of a series does advertise it in some way to me so does the anime community as a whole as they go on to talk of their opinions on certain matter. It isn’t like I keep a constant thought on art at all. It’s just one of those things you don’t really bother to think about unless you think about it specifically.

    But if you were to insist I pick something, in which case I would name the artists, I would choose off the top of my head Kouta Hirano (Hellsing), Yuna Kagesaki (Karin), Takeshi Takeuchi (Most Type-Moon games and Kara no Kyokai), and Yukiru Sugisaki (D.N.Angel). There are a couple more, I think, but these are the ones that just came to me. Their art has a value to me that when I look at it I can’t help but like it. I don’t like their art because it’s specifically highly detailed or really colorful. I like their art because I just enjoy their art. It’s like having tattoo in my memories.

    • Akasen says:

      Holy crap, wall of text. Why?

      • Yumeka says:

        Wow, thanks for your long and thorough reply ^^

        Having those three categories of art is an interesting idea. Unfortunately I’m not as familiar with manga as I am with anime so I can’t comment much. I will say that I feel there should be more categories though, since anime from recent years isn’t solely based on manga anymore but many other mediums, especially light novels and visual novels. The art styles from those vary greatly (not to mention the vastly growing seinen genre of manga that a lot of anime is based on). So the derivative category would get crowded if we put them all in there.

        Your comment also made me realize that I don’t pay much attention to individual artists so much as studios. Maybe that’s just something fans who are more into anime than manga do? The only times I’ll pay close attention to the artists is for series I especially like, such as Noizi Itou, the character designer for Haruhi and Shana.

        • Akasen says:

          Those categories can be expanded upon quite heavily. The reason why there are only three listed here are for the reason of my writing. I would also add seinen into the categories and further divide the category of “derivative”. I too agree that it would become too crowded to put them all in.

          To look at VN’s and Light Novels simply is that the art is sort of an afterthought meant to supplement a medium that is a plethora of text. It is there as a visual aid rather than a dear friend of the story meant to be the living embodiment of text. But then what of adaptations based on these VN’s and Light Novels? It can be said that these fall under the so called “derivative” category but that wouldn’t be right. I would then propose that it is best to put these two mediums in their own category for art in the anime world.

          I will say that the categories that I proposed are meant for manga of course. I don’t think anime really has a main use for these as much as manga as they are either adaptations of ones work or just a production of an original idea with designs done by multiple people. But if I were to treat anime as an individuals work I would still find it hard even place them in any category for art style. I am unsure why though. Maybe it’s just me. Maybe I don’t really see anime as something to be judged by its art but rather its story and characters.

          Either way, this is my further expansion to my thoughts on the topic. As you can tell, I have done lots of thinking on the subject of art in manga and anime. With anime though, I am more so intrigued in the general evolution of the art style over time. I wish to know from time to time what has happened to design of characters from the 70′s, 80′s, and 90′s. And now I feel some nostalgic melancholy as I think of it.

  6. Mikoto says:

    I’ve always loved the style of anime since I was a kid. Being an artist, I’ve always found drawing my characters in this style really fun because I can express their personalities through their eyes and facial structure that could only be expressed in anime and manga. While America has animation geniuses like Bruce Timm, I certainly find the expressive eyes one of the defining traits of anime that very little western cartoons are able to achieve, influenced by the good old Disney films back when they didn’t try to sell out to hipster kids.

    I also enjoy anime and manga series that try to step away from the norm and be unique in their own right, like Mononoke and Kaiba.

    • Yumeka says:

      They say the eyes are the window to the soul, and nothing shows that better than anime ^^ I agree that Western animation hasn’t been able to express the kind of emotions in characters’ eyes the way anime does…but that could also be because they haven’t tried much since cartoons are mostly viewed as kids/family entertainment that shouldn’t get too emotional.

      LOL, what you said about Disney trying to sell out to “hipster” kids nowadays is sad but true. Granted, some of their new works still feel Disney-ish to me – Tangled comes to mind – but yeah, if you look at the movie posters for Tangled, the characters have that sly-ish expression that Dreamworks tends to have. The days of cute, innocent Disney has passed apparently.

  7. Frootytooty says:

    Great post! Like you, art plays a role in what anime I’ll watch, though I think the biggest factor in anime (and manga) art for me is consistency. I don’t really care if the art is equally bad throughout the whole series (provided it’s got a good plot to make up for it), but if it’s great in the first few episodes and then goes downhill from there, it is pretty damn annoying.

    Also, a subtype of consistency is mastery of anatomy – yes, it’s anime and so it’s bound to be stylized, but stylization requires a certain level of mastery of what is being stylized first. I will not be happy if the characters heads get proportionally bigger and smaller every second frame or their bodies are sloppily drawn and vary between acceptable to impossibly anatomies from scene to scene. That’s probably why I tend to veer away from long shounen series lol, because there’s bound to be animation fluctuations, especially during filler arcs.

    (Btw, I finished Wolf’s Rain – beautiful music, pretty good art, great characters [except Cheza] and a touching ending that made me shed a tear, but there was a lot that went unexplained which could have made it much better. What did you think of it?)

    • Yumeka says:

      For some anime, especially the long-running series, it’s hard for the art to be consistent since different studios are hired to do the in-between art and such. If you’ve seen enough of Naruto and Bleach, you’ll notice how some episodes have great animation while others have crappy animation. It just depends on which studio did the in-between animation. That’s another reason I love KyoAni – all of the animation in all their episodes is consistently good ^^

      What you said about anatomy is another thing I like to see and goes along with the “realistic but with an anime-look” style that KyoAni has. I don’t care for proper anatomy in all cases – doesn’t matter to me in the very stylized world of One Piece for example – but it’s always a welcome shout-out to detail.

      Glad you enjoyed Wolf’s Rain. I wrote all about what I thought of it here (just so you know, I wrote that page about five years ago so my writing skills weren’t as good as they are now ^^,,,)

  8. Myna says:

    Ah, I need to update that list soon. :)

    Personally, I’m a very big fan of Kon’s realistic style. I think it emphasizes that the characters are in many situations which could happen in real life. And it’s just plain refreshing among all the moe art. Monster also has a very realistic style.

    One thing that I really hate is Key’s huge sparkly tennis ball eyes. They often frighten me. (Also, in Uta no Prince-sama, the female protagonist has yellow eyes, irises included, which is just not right.)

    I think Gankutsuou has the most brilliant art and art direction I’ve ever seen; even surpassing that of SHAFT. Gankutsuou is awesome to begin with, but the art, man. Just. Wow.
    Youjouhan Shinwa Taikei also had really interesting art. Other unique art styles that I like that come to mind include: Shiki, Gurren Lagann, and Usagi Drop.

    Of course I’m accustomed to Haruhi and Ano Hana styled, realistic but still anime style. But essentially, I prefer more realistic or stylistic art.

    Art does play a fairly large factor in choosing what to watch. I won’t watch Gambler Kaiji because I’m not a fan of the extremely pointy noses and chins. My enjoyment of Magic Knight Rayearth wasn’t as high as it could’ve been because I was very bothered by the fact that the girls’ eyes went off of their faces. :|

    I bet I sound picky. Maybe it’s just became I’m an artsy kind of person.

    • Yumeka says:

      Yes, Satoshi Kon’s realistic character designs match his stories that are set in the real world (more or less) and would probably look out of place in a fantasy land. Even if it’s not as visually appealing to me as the average anime art, it definitely conveys its themes.

      LOL, I also don’t like it when the eyes are too huge. Even though I love KyoAni, I’ll admit that the eyes in Air and Kanon are a bit too big. That’s why I like the character designs for Haruhi, Angel Beats!, and OreImou for example – they’re diverse and detailed but still have that staple anime-look without the eyes being so large that they overtake their faces XD

  9. Karasuchan says:

    Art is probably the strongest determining factor when it comes down to how much I love a show. In particular, SHAFT works come to mind when I think of art. Bakemonogatari had a nice and fluid art style, with interesting backgrounds and varying styles all throughout it. The same can be said for Madoka Magica with its incredibly interesting witch mazes. Their strange designs and weird choices of mediums just made the anime that much better. I really do like the SHAFT because of its variation. Other shows whose are I absolutely loved were Durarara!!, OreImo, and I’m really starting to enjoy the Denpa Onna style recently. Another style I loved was Usagi Drop’s artwork.

    The one part of anime that I do love is the variation of art styles, it makes each and every show seem different because there are so much options that animators can choose from. I think the only style I’ve never been a fan of is the shoujo style, but that’s mainly because at times the hair and eyes just aren’t my taste.

    • Yumeka says:

      I’ve only recently become familiar with Shaft (starting with Bakemonogatari in 2009) and I agree that they’re pros when it comes to unique art styles, whether it’s the surreal witch barriers in Madoka or the random inserting of symbols and real-life imagery in Hidamari Sketch.

      But yes, showing that various art styles can be conveyed just as well in “cartoons” as in any other medium, is certainly one of anime’s most appealing qualities ^_^

  10. Logopolis says:

    Control over art styles is one of the things which gives animation the edge over live-action. In live-action, the only things about appearance you can control are stuff like lighting, make-up, costume etc. With animation, you can control even things like whether people have noses!

    With this in mind, I find the concept of good style vs. bad style to be a very difficult one, because it’s not just about what style you have, it’s also about what you do with it. I think the KyoAni style is brilliant, and for stuff like Haruhi or K-ON it works perfectly, no other studio could do those shows nearly so well. But if you did Paranoia Agent in that style, it would completely mess it up. It’s an open, even exuberant style, it takes you right into the hearts of the characters depicted, makes them seem known, familiar, even friendly right off the bat. But Paranoia Agent is very strongly theme-based, its characters are supposed to be distant and somewhat abstract, because the most important thing about them isn’t who they appear to be, but what they represent. So the style of Paranoia Agent starts off from something not too far from reality, and changes it for each character in different ways, reflecting their roles in the story and how you’re supposed to see them.

    Style needs to adapt to something along the lines of genre, so preferences for particular styles are probably based in how you want to relate to the world on-screen. (Well, apart from the fact that some people are indeed just better at styling than others.) And photogenic styles are only appropriate for certain types of shows. The character designs in Now and Then, Here and There are very simple, they might give you the impression that the designers couldn’t care less. But it’s actually a brilliant style, because they do an important job very well, such simple faces placed against frequently against awe-inspiring scenery helps drill in the smallness and helplessness of these people against the uncaring power of their environment; the military systems and cycles of hate which are the show’s main topic.

    (That’s not to link attractiveness of design negatively with seriousness, which those examples might have seemed to be doing; sometimes serious intent absolutely requires great beauty, and sometimes persistent ugliness can be the basis for insane comedy.)

    Part of the reason I hold GAINAX in such esteem is because they’re able to work in and master any style under the sun. Or indeed several at a time; one of the wonderful things KareKano does is to have a few different animation styles, and switch between them depending on what the prevailing mood is supposed to be. Let’s see someone do that with live-action!

    • Yumeka says:

      As always, great thoughts.

      What you said about live-action being limited compared to anime is something I’ve always known but never put into words. Probably another reason I prefer to watch animation ^^a

      You’re right that Paranoia Agent wouldn’t be the same if it had character designs similar to KyoAni’s. What makes an anime great is how the art helps convey the story/characters/themes, whether it’s the abstractness of Paranoia Agent or the intimacy of K-ON. Neither style is better if they get what they’re trying to say across to the audience in a memorable way. So perhaps my preference for KyoAni’s style comes from how I prefer to relate to anime through its style – KyoAni’s character designs are just more appealing to my eyes and help me get attached to the characters the way I prefer than a different style would.

  11. f0calizer says:

    I like Satoshi Kon’s character designs, which verges on the realistic, because his landscapes and backgrounds often become surreal (Paprika and Millenium Actress are good examples!). CLAMP anime and manga characters are the stylistic opposite, I suppose, with their lanky limbs and impossible sharp features. But you always know with CLAMP that you’re in an idealized or magical world, so you’ll be suspending your disbelief anyway. I do love CLAMP’s mascot characters, though. Keroberos and Mokona (the talking version from Tsubasa Chronicles) are often more memorable than some of their regular characters! Maybe that’s worth a blog post on its own?

    • Yumeka says:

      The “real people” look of Satoshi Kon’s characters definitely helps convey the surrealism of Paprika and nostalgia of Millennium Actress better than if they were to look too “cartoony.” Even if I prefer the familiar anime look, I can certainly appreciate how a certain art style helps reinforce certain themes =)

      CLAMP is one of the first anime artists I became familiar with thanks to CCS. And now that I think about it, you’re right that their style would look a bit strange if it was used in a strictly real-world story like Tokyo Godfathers.

      LOL, someone on another blog recently wrote a post on favorite anime mascot characters. Maybe I’ll make one too XD

  12. Great post! Recently, I think my favorite art style has become the style with rich watercolor details and smooth details, such as can be seen in Usagi Drop, Nodame Cantabile, Aoi Hana, and Hourou Musuko. Their art style is rarely seen nowadays, but I really enjoyed the art style for its simplicity and calm mood. ^_^

    • Yumeka says:

      That watercolor look in Usagi Drop and Hourou Musuko is indeed unique – I wasn’t sure what to make of it at first but it didn’t take long before I got used to it like any other anime art style ^_^

  13. Savo says:

    I’m pretty open about art styles in anime. The only style that I don’t like is realistic styles; I much prefer stylization over realistic characters. For some reason, if I’m watching an animated show, I just don’t like the characters to look like animated versions of real life. I’m particularly partial to unique art direction, for example Madoka, Gurren Lagann, or Kara no Kyoukai.

    On another note, too many anime blend together to me in their character designs. Sure, everyone has crazy hair styles and offbeat eye colors, etc but few stand out above the pack. That’s why I enjoy shows that bring something new or interesting to the table, be it Madoka’s radically different characters and art, or the loving attention to detail in a show like Clannad.

    • Yumeka says:

      I agree with your first paragraph. Animation that tries to make its characters look too much like real life ends up looking kind of creepy to me (though realistic backgrounds and stuff is fine). Like I mentioned, I prefer the characters to look realistic but still like anime =)

  14. Ogriv83 says:

    I have to agree about Kyoto’s style. Ever since watching Air I have been in love with their style. It really optimises the look of anime to me.

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